Devlog 3
DEVLOG 3: NO TIME!
Whelp! It looks like I won't get Hugton Loves You done in time for the deadline.
What happened? I got less done on the weekend than I'd hoped for - not unusual for a game jam! I probably won't get a chance to do much jam work next weekend (which I already knew), but then something came up which means I probably can't do Hugton work on Thursday either. On top of that, I messed up my timezone conversion when I first looked at the jam deadline, so I'd been thinking the jam finishes a day later than it actually does.
Add all that up and I'm about 3 days behind where I need to be. So I'm already in the situation I talked about in the first devlog where I'm considering switching from Hugton Loves You! to a less work-intensive project.
BUT! I'm still going to work on Hugton for at least the next couple of days to see if I can't turn things around. At the very least I want to get all the engine stuff in and the script written - for me, those two things are the big 'hump' that dissuade me from working on something. Once those are done the rest is easy work, and I can finish up post-jam if I need to.
There's still no interesting in-game screenshots to share, so here's another object from the game.
Make of it what you will! See you next devlog.
Get Hugton Loves You! (unfinished jam game)
Hugton Loves You! (unfinished jam game)
A short narrative game about bonding with your new stress-relief plushie toy.
Status | In development |
Author | Harder You Fools |
Genre | Adventure, Visual Novel |
Tags | Godot, pigsquad |
More posts
- Devlog 5Nov 27, 2021
- Devlog 4Nov 16, 2021
- Devlog 2Nov 12, 2021
- Devlog 1 and project introductionNov 11, 2021