Devlog 5


THOUGHT I'D SOMETHING MORE TO SAY

Well, it's been hot minute since the last devlog. Eleven days ago! I was just a young kid with a crazy dream.

For anyone reading these devlogs it must look like I abandoned the project altogether. And I kinda did! At least, I abandoned the idea of getting anything done for the jam. I had other stuff on last weekend so those two days were out, and when I returned on Monday I didn't like the idea of crunching something out for the deadline.

Instead I decided to keep up my jam schedule but work on other stuff. I did some design work for other things, including a thing for next week's 7DFPS (if all goes well) and another game I want to make after that.

I also did some voice acting for Hugton's soundtrack - which I guess is technically working on Hugton, except it's for the finished game and not the jam build I was supposed to be working on. Which means I've somehow found a way to slack off by doing extra work and I'm not sure how I feel about that.


I LOVE THE SOUND OF DEADLINES WHOOSHING BY

So in the end I didn't finish Hugton Loves You! for the Finish Your Game Jam. But I did manage to get a bare-bones preview build of the game up - playable through the first day, just as I'd planned - a couple of days after the deadline. It's extremely unfinished but it's something. My plan now is to work on Hugton Loves You! any day I have the time, and slowly finish it over the coming weeks (months? (years? who knows?)).


(Also, I just now realized if I ever make a Hugton sequel I could call it Hugton Loves 2 and now I really want to do a Hugton sequel)


DEAD YET STILL ALIVE

One of the other things I worked on in the last days of the Jam was an updated version of Dead On Time, the game I made for last year's 7DFPS (and Procjam). It's a short sleuth 'em up where you need to figure out which person arrived first at a party, then shoot them. I spent an evening replacing all the store-bought 3D models in the game with ones I created myself, which I've been meaning to do for AGES.

The updated build has the new models, as well as a feature I added last month which shows your notes on the win/lose reveal screen. This is something else I've wanted in for a long time - you can compare your notes with the actual guest arrival order and see how close your sleuthing/guesswork was.



UNFINISHED SYMPATHY

This will be the last devlog for the Jam (though I'll probably post more work-in-progress stuff as work on Hugton continues). Thanks for reading if you have! This is the first time I've ever done development 'in public' like this and I found it a little nerve-wracking, especially when it didn't go quite as planned.

Even so, I'm happy with the work I got done over the last couple of weeks. Before the jam started, Hugton Loves You was a lousy half-baked idea in my head that I'd been trying to nail down for months. Now it's a finished design which is already half-implemented, and with most of the hump work done. I ended up getting a build done for the showcase stream, too. As well as that, I got a bunch of work done on some other things and pushed out that Dead On Time update. Without the Finish Your Game Jam giving me a kick up the butt, I'd probably still be procrastinating all this stuff.

I do have takeaways and thoughts on 'what went wrong' but they're long enough to be their own blog post and this one's pretty long already (tl;dr: it was planning/management that let the side down - it always is) so I'll leave it here. I hope all the other jammers had fun and made cool things - see you at the showcase stream!

And remember - HUGTON LOVES YOU.


Files

Hugton Loves You Windows Prerelease.zip 20 MB
Nov 26, 2021
Hugton Loves You Linux Prerelease.tar.bz2 20 MB
Nov 26, 2021
Hugton Loves You prerelease mac.zip 34 MB
Nov 26, 2021

Get Hugton Loves You! (unfinished jam game)